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Rijin TF2 7 Days

$7.99
Rijin TF2
Make sure to check the status before purchasing
Requirements
CPU: Intel + AMD Windows Version: All Aimbot general
Enable Auto shoot Aim mode [Automatic, On attack, On key] Maximum FOV Smoothing Silent aim [Disabled, Clientside, Serverside] Position adjustment [History, Accurate unlag] Aimbot targeting
Aim at [Friendlies, Enemies, Cloaked spies, Friends, Sentry, Dispenser, Teleporter, Sticky, Boss] Algorithm [Closest to FOV, Distance] Ignore flags [Ignore healed robots, Ignore sentry busters] Priority hitbox [Head, Pelvis, Upper chest] Hitscan [Head, Pelvis, Upper chest] Body if [Lethal, Crit immune] Force body aim on key Aimbot miscellaneous
Accuracy mitigations [No recoil, No spread] Projectile hit chance Projectile max travel time Draw projectile path Double donk above time Spread manipulation with hit chance option. Sniper: Scoped only Sniper: Ignore vaccinator Sniper: Wait for [Kill, Headshot] Spy: Wait for spread Heavy: Spin up minigun when active Medigun aimbot
Enable with key bind support Maximum FOV Healing selection [All, Prefer friends, Prefer friends expect key, Friends only] Heal arrow aimbot
Enable with key bind support. Maximum FOV Target [Any, Friends only] Auto melee
Enable with key bind support Maximum FOV Auto wrench
Enable with key bind support Maximum FOV Auto vaccinator
Enable with key bind support Friends only Control [Full, Passive] React to [Friends, Bonked, Cloaked] Bullet sensitivity settings Blast sensitivity settings Fire sensitivity settings Healing resistance [Auto, Bullet, Blast, Fire] Manual uber resistance [Disallow, Bullet, Blast, Fire] Disallow resistance [Bullet, Blast, Fire] Auto uber
Enable React to [Friends, Bonked, Cloaked] Visible threat multiplier. Nearby threat multiplier. Auto kritzkrieg
Enable. Friends only. React to [Friends, Bonked, Cloaked] Use charge near tank. MvM: Auto medic shield
Enable. Auto-deploy and an option to customize the amount of entities for auto-deploying. Medigun helpers
Quickfix follows demo-charge Uber on ‘Activate Charge!’ With friends only option. ‘Activate charge’ resistance [Bullet, Blast, Fire] Auto reflect
Enable with key bind support Maximum FOV Reflect if ammo above Disable when ubercharged Disable with dragon’s fury Projectile targets [Rockets, Flarer, Pills, Stickies, Arrows, Throwables, Flameball, Mechorb] Enemy players [None, Any player, Players with Melee] Burning players [None, Any player, (Im/Them) are injured] Auto reflect projectile redirection
Redirect towards [Players, Sentry, Dispenser, Teleporter, Projectiles, Boss] Redirect ignore [Friends, Cloaked] Redirect heal arrows to team. Triggerbot
Enable with key bind support Hitbox [Auto, Any, Head, Body] Shoot at [Cloaked, Friends, Sentry, Dispenser, Teleporter, Boss, Sticky] Fire delay. Fire for time. Miscellaneous automations
Back to crosshair Auto disguise Auto call medic Auto soldier whip Auto rocket jumper [key bind required] Auto sticky detonation Minimum Stickies Target flags [Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss] Auto sticky release with key bind support. Release charge at. Charge bot Auto detonator Target flags [Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss] Auto sapper Target flags [Robots, Sentry, Dispenser, Teleporter] Minimum robots. Some configuration is based on Team, Enemies, and Friends. Player Visuals (ESP)
Show when cloaked. Friend tab only Render friend text. Use steam nickname. Components [Player name, Weapon name, Distance] Box [Disabled, Box, Box + Outlines] Flags list [Conditions, Carrying objective, Sniper Charge, etc] Health bar Health fractions. Ubercharge bar. Cheater/bot alerts. Dormancy Show. Render dormant text. Some configuration is based on Team, Enemies, and Friends. Player Visuals (Chams)
Show when cloaked. Ignore Z. Base material [None, Shaded, Flat] Alpha setting. Overlay material [None, Shaded, Flat] Overlay alpha setting. Glow styles are the same for Players and Entities. Player Visuals (Glow)
Show [Cloaked Spies, Enemies, Team, Friends] Styles [Sencil, Blur] Stencil thickness. Some configuration is based on Team, Enemies, and Unassigned. World Visuals (ESP)
Health pack. Components[Box, Box outline, Name, Distance] Ammo pack. Components[Box, Box outline, Name, Distance] Sentry Components[Box, Box outline, Name, Health bar, Flags, Distance] Flags[Level, Active state, Building state, Controlled, Ammo status] Dispenser Components[Box, Box outline, Name, Health bar, Distance] Flags[Level, Active state, Building state] Teleporter Components[Box, Box outline, Name, Health bar, Distance] Flags[Level, Active state, Building state] Objective Components[Box, Box outline, Name, Flags, Distance] Flags[Return time, Active state] Projectiles Components[Box, Box outline, Name, Flags, Distance] List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells] Flags[Critical] Other entities List [Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money] Components[Box, Box outline, Name, Distance] Some configuration is based on Team, Enemies, and Unassigned. World Visuals (Chams)
Ignore Z. Base material [None, Shaded, Flat] Alpha setting. Overlay material [None, Shaded, Flat] Overlay alpha setting. Health pack. Ammo pack. Other entities. List[Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money] Buildables [Sentry, Dispenser, Teleporter] Objective. Projectiles. List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells] Some configuration is based on Team, Enemies, and Unassigned. World Visuals (Glow)
Show[Enemies, Team] Health pack. Ammo pack. Other entities. List[Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money] Buildables [Sentry, Dispenser, Teleporter] Objective. Projectiles. List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells] Styles [Sencil, Blur] Stencil thickness. Visuals (Other)
Menu Foreground colours Menu Background colours Cheap text rendering. Medic: Show injured team-mates Engineer: Show damaged objects Show hitboxes on hit Backtrack chams Fake-angle chams Custom FOV Removals[Sniper Scope, Sniper Scope FOV, No visual recoil, No viewmodel bobbing, No fog, No fade] Bullet tracers Effect[Beam, Raygun, Machina, Lightning ball, Merasmus, Distortion trail, Bis nasty] Third person Use key Key control[Held, Toggle] Max distance Draw crosshair at aimpoint Show spectators panel Show information panel Viewmodel show silent aim View model offset Forward Right Up Show icons through walls Icons[Vaccinator, Mannpower] Associated icon team[Friendly only, Enemy only, All] Sniper LOS Laser Ignore Z Team[Friendly only, Enemy only, All] Disable overlay effects Effects[Invuln, Milk, Jarate, Bleed, Stealth, Bonked, Gas, Fire, Water] Control FarZ FarZ Ragdoll effects Disable death animations. Disable game created effects. Model effects [None, Golden, Frozen] Main particle effect [None, Burning, Electrocuted] Other particle effect [Ash, Dissolve] Team[Friendly only, Enemy only, All] Hack vs Hack (Anti-Aim) Main
Enable Active when headshot threat Active on[Any player, Cheaters only] Vischeck. Use key Key control[Held, Toggle] Mode [Legit, Rage] Hack vs Hack (Anti-Aim) Pitch
Pitch enabled [Disabled, Automatic, Manual] Method [Static, Dynamic] Fake [None, Up, Down] Real [Up, Zero, Down] Hack vs Hack (Anti-Aim) Yaw
Auto edge Type[Fake, Real] Based on angle[Local angles, Closest player, Closest scoped player] Cycle key Cycle method[Swap real and fake angle, Invert fake, Invert real, Invert both] Fake / Real methods Rotate Angle Rotate target[Local Angles, Closest player, Closest scoped player] Rotate Dynamic Angle one. Angle two. Update-rate Rotate target[Local Angles, Closest player, Closest scoped player] Spin Invert direction Speed Hack vs Hack (Other)
Break jump animations[Disabled, Constant, First jump] Fake crouch [Disabled, On crouch, Always] Peek assist[Key bind required] Peek fakelag. Anti-backtrack. Fakelag Use key Key control[Held, Toggle] Method[Interval, Movement] Max choke Resolver Options[Show resolver status, Cheaters only, Headshot weapons only] Miscellaneous (General)
Bunnyhop. Auto strafe. Strafe Type [Normal, Directional WASD] Avoid walls[Disabled, Simple, Advanced] Retrack speed. Force critical hits / Crit hack Preferences[Draw Panel, Skip natural crits, Melee auto crit] Double tap Preferences[Draw panel, Shift on key, On ground key, On aimbot only, Passive charging, Boost] Charge key. Shift key. Boost key. Passive charge every. Fake latency Latency target. Fast queue Block regions[EU east, EU west, Asia, Middle east, Hong Kong, Japan, India, Australia, Africa, Chile, Peru, Brazil, US east, US north west, US south west] Maximum ping. Party networking Flags [Far ESP, Resolver data, Waypoint marker] Waypoint[Key bind required] Expire time. Auto vote Voting flags[Auto vote yes, Auto vote no, Defensive] Auto cast[Disabled, Randon player, Bots only, Any cheaters] Miscellaneous (Other)
Pure bypass Reveal spy models Reveal scoreboard information. Disable MOTD Disable server chat messages. Disable player gibs. Disable player taunts. Disable player cosmetics. Include cosmetics from [Localplayer, Friends] Remove taunt restrictions. Remove kart restrictions. Remove cage restrictions. Avoid auto team balance. No idle kick. No push. Auto mute bots. Auto rev jump. Send bot identify. Anti-backstab. Streamer mode. Name censors[Friends only, All players] Panel censors[Matchmaking, Scoreboard] Infinite noisemaker. Block sounds[Footstep, Noisemaker, Frying pan] Anti-cheat compatibility. Print server queries Modes[Scan only, Always] Auto record hvh matches. MvM revive response[None, On medic heal, Always] Chat tags [Enabled, Local player, Friends, Cheaters] Chat notifications [Enabled, Cheat detections, Class changes, Votekick info, Resolver, Anti-cheat compatibility, Joins, Leaves]

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Rijin TF2

Make sure to check the status before purchasing


Requirements

  • CPU: Intel + AMD
  • Windows Version: All

Aimbot general

  • Enable
  • Auto shoot
  • Aim mode [Automatic, On attack, On key]
  • Maximum FOV
  • Smoothing
  • Silent aim [Disabled, Clientside, Serverside]
  • Position adjustment [History, Accurate unlag]

Aimbot targeting

  • Aim at [Friendlies, Enemies, Cloaked spies, Friends, Sentry, Dispenser, Teleporter, Sticky, Boss]
  • Algorithm [Closest to FOV, Distance]
  • Ignore flags [Ignore healed robots, Ignore sentry busters]
  • Priority hitbox [Head, Pelvis, Upper chest]
  • Hitscan [Head, Pelvis, Upper chest]
  • Body if [Lethal, Crit immune]
  • Force body aim on key

Aimbot miscellaneous

  • Accuracy mitigations [No recoil, No spread]
  • Projectile hit chance
  • Projectile max travel time
  • Draw projectile path
  • Double donk above time
  • Spread manipulation with hit chance option.
  • Sniper: Scoped only
  • Sniper: Ignore vaccinator
  • Sniper: Wait for [Kill, Headshot]
  • Spy: Wait for spread
  • Heavy: Spin up minigun when active

Medigun aimbot

  • Enable with key bind support
  • Maximum FOV
  • Healing selection [All, Prefer friends, Prefer friends expect key, Friends only]

Heal arrow aimbot

  • Enable with key bind support.
  • Maximum FOV
  • Target [Any, Friends only]

Auto melee

  • Enable with key bind support
  • Maximum FOV

Auto wrench

  • Enable with key bind support
  • Maximum FOV

Auto vaccinator

  • Enable with key bind support
  • Friends only
  • Control [Full, Passive]
  • React to [Friends, Bonked, Cloaked]
  • Bullet sensitivity settings
  • Blast sensitivity settings
  • Fire sensitivity settings
  • Healing resistance [Auto, Bullet, Blast, Fire]
  • Manual uber resistance [Disallow, Bullet, Blast, Fire]
  • Disallow resistance [Bullet, Blast, Fire]

Auto uber

  • Enable
  • React to [Friends, Bonked, Cloaked]
  • Visible threat multiplier.
  • Nearby threat multiplier.

Auto kritzkrieg

  • Enable.
  • Friends only.
  • React to [Friends, Bonked, Cloaked]
  • Use charge near tank.

MvM: Auto medic shield

  • Enable.
  • Auto-deploy and an option to customize the amount of entities for auto-deploying.

Medigun helpers

  • Quickfix follows demo-charge
  • Uber on ‘Activate Charge!’ With friends only option.
  • ‘Activate charge’ resistance [Bullet, Blast, Fire]

Auto reflect

  • Enable with key bind support
  • Maximum FOV
  • Reflect if ammo above
  • Disable when ubercharged
  • Disable with dragon’s fury
  • Projectile targets [Rockets, Flarer, Pills, Stickies, Arrows, Throwables, Flameball, Mechorb]
  • Enemy players [None, Any player, Players with Melee]
  • Burning players [None, Any player, (Im/Them) are injured]

Auto reflect projectile redirection

  • Redirect towards [Players, Sentry, Dispenser, Teleporter, Projectiles, Boss]
  • Redirect ignore [Friends, Cloaked]
  • Redirect heal arrows to team.

Triggerbot

  • Enable with key bind support
  • Hitbox [Auto, Any, Head, Body]
  • Shoot at [Cloaked, Friends, Sentry, Dispenser, Teleporter, Boss, Sticky]
  • Fire delay.
  • Fire for time.

Miscellaneous automations

  • Back to crosshair
  • Auto disguise
  • Auto call medic
  • Auto soldier whip
  • Auto rocket jumper [key bind required]
  • Auto sticky detonation
  • Minimum Stickies
  • Target flags [Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss]
  • Auto sticky release with key bind support.
  • Release charge at.
  • Charge bot
  • Auto detonator
  • Target flags [Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss]
  • Auto sapper
  • Target flags [Robots, Sentry, Dispenser, Teleporter]
  • Minimum robots.
  • Some configuration is based on Team, Enemies, and Friends.

Player Visuals (ESP)

  • Show when cloaked.
  • Friend tab only
  • Render friend text.
  • Use steam nickname.
  • Components [Player name, Weapon name, Distance]
  • Box [Disabled, Box, Box + Outlines]
  • Flags list [Conditions, Carrying objective, Sniper Charge, etc]
  • Health bar
  • Health fractions.
  • Ubercharge bar.
  • Cheater/bot alerts.
  • Dormancy
  • Show.
  • Render dormant text.
  • Some configuration is based on Team, Enemies, and Friends.

Player Visuals (Chams)

  • Show when cloaked.
  • Ignore Z.
  • Base material [None, Shaded, Flat]
  • Alpha setting.
  • Overlay material [None, Shaded, Flat]
  • Overlay alpha setting.
  • Glow styles are the same for Players and Entities.

Player Visuals (Glow)

  • Show [Cloaked Spies, Enemies, Team, Friends]
  • Styles [Sencil, Blur]
  • Stencil thickness.
  • Some configuration is based on Team, Enemies, and Unassigned.

World Visuals (ESP)

  • Health pack.
  • Components[Box, Box outline, Name, Distance]
  • Ammo pack.
  • Components[Box, Box outline, Name, Distance]
  • Sentry
  • Components[Box, Box outline, Name, Health bar, Flags, Distance]
  • Flags[Level, Active state, Building state, Controlled, Ammo status]
  • Dispenser
  • Components[Box, Box outline, Name, Health bar, Distance]
  • Flags[Level, Active state, Building state]
  • Teleporter
  • Components[Box, Box outline, Name, Health bar, Distance]
  • Flags[Level, Active state, Building state]
  • Objective
  • Components[Box, Box outline, Name, Flags, Distance]
  • Flags[Return time, Active state]
  • Projectiles
  • Components[Box, Box outline, Name, Flags, Distance]
  • List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]
  • Flags[Critical]
  • Other entities
  • List [Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]
  • Components[Box, Box outline, Name, Distance]
  • Some configuration is based on Team, Enemies, and Unassigned.

World Visuals (Chams)

  • Ignore Z.
  • Base material [None, Shaded, Flat]
  • Alpha setting.
  • Overlay material [None, Shaded, Flat]
  • Overlay alpha setting.
  • Health pack.
  • Ammo pack.
  • Other entities.
  • List[Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]
  • Buildables [Sentry, Dispenser, Teleporter]
  • Objective.
  • Projectiles.
  • List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]
  • Some configuration is based on Team, Enemies, and Unassigned.

World Visuals (Glow)

  • Show[Enemies, Team]
  • Health pack.
  • Ammo pack.
  • Other entities.
  • List[Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]
  • Buildables [Sentry, Dispenser, Teleporter]
  • Objective.
  • Projectiles.
  • List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]
  • Styles [Sencil, Blur]
  • Stencil thickness.

Visuals (Other)

  • Menu Foreground colours
  • Menu Background colours
  • Cheap text rendering.
  • Medic: Show injured team-mates
  • Engineer: Show damaged objects
  • Show hitboxes on hit
  • Backtrack chams
  • Fake-angle chams
  • Custom FOV
  • Removals[Sniper Scope, Sniper Scope FOV, No visual recoil, No viewmodel bobbing, No fog, No fade]
  • Bullet tracers
  • Effect[Beam, Raygun, Machina, Lightning ball, Merasmus, Distortion trail, Bis nasty]
  • Third person
  • Use key
  • Key control[Held, Toggle]
  • Max distance
  • Draw crosshair at aimpoint
  • Show spectators panel
  • Show information panel
  • Viewmodel show silent aim
  • View model offset
  • Forward
  • Right
  • Up
  • Show icons through walls
  • Icons[Vaccinator, Mannpower]
  • Associated icon team[Friendly only, Enemy only, All]
  • Sniper LOS Laser
  • Ignore Z
  • Team[Friendly only, Enemy only, All]
  • Disable overlay effects
  • Effects[Invuln, Milk, Jarate, Bleed, Stealth, Bonked, Gas, Fire, Water]
  • Control FarZ
  • FarZ
  • Ragdoll effects
  • Disable death animations.
  • Disable game created effects.
  • Model effects [None, Golden, Frozen]
  • Main particle effect [None, Burning, Electrocuted]
  • Other particle effect [Ash, Dissolve]
  • Team[Friendly only, Enemy only, All]

Hack vs Hack (Anti-Aim) Main

  • Enable
  • Active when headshot threat
  • Active on[Any player, Cheaters only]
  • Vischeck.
  • Use key
  • Key control[Held, Toggle]
  • Mode [Legit, Rage]

Hack vs Hack (Anti-Aim) Pitch

  • Pitch enabled [Disabled, Automatic, Manual]
  • Method [Static, Dynamic]
  • Fake [None, Up, Down]
  • Real [Up, Zero, Down]

Hack vs Hack (Anti-Aim) Yaw

  • Auto edge
  • Type[Fake, Real]
  • Based on angle[Local angles, Closest player, Closest scoped player]
  • Cycle key
  • Cycle method[Swap real and fake angle, Invert fake, Invert real, Invert both]
  • Fake / Real methods
  • Rotate
  • Angle
  • Rotate target[Local Angles, Closest player, Closest scoped player]
  • Rotate Dynamic
  • Angle one.
  • Angle two.
  • Update-rate
  • Rotate target[Local Angles, Closest player, Closest scoped player]
  • Spin
  • Invert direction
  • Speed

Hack vs Hack (Other)

  • Break jump animations[Disabled, Constant, First jump]
  • Fake crouch [Disabled, On crouch, Always]
  • Peek assist[Key bind required]
  • Peek fakelag.
  • Anti-backtrack.
  • Fakelag
  • Use key
  • Key control[Held, Toggle]
  • Method[Interval, Movement]
  • Max choke
  • Resolver
  • Options[Show resolver status, Cheaters only, Headshot weapons only]

Miscellaneous (General)

  • Bunnyhop.
  • Auto strafe.
  • Strafe Type [Normal, Directional WASD]
  • Avoid walls[Disabled, Simple, Advanced]
  • Retrack speed.
  • Force critical hits / Crit hack
  • Preferences[Draw Panel, Skip natural crits, Melee auto crit]
  • Double tap
  • Preferences[Draw panel, Shift on key, On ground key, On aimbot only, Passive charging, Boost]
  • Charge key.
  • Shift key.
  • Boost key.
  • Passive charge every.
  • Fake latency
  • Latency target.
  • Fast queue
  • Block regions[EU east, EU west, Asia, Middle east, Hong Kong, Japan, India, Australia, Africa, Chile, Peru, Brazil, US east, US north west, US south west]
  • Maximum ping.
  • Party networking
  • Flags [Far ESP, Resolver data, Waypoint marker]
  • Waypoint[Key bind required]
  • Expire time.
  • Auto vote
  • Voting flags[Auto vote yes, Auto vote no, Defensive]
  • Auto cast[Disabled, Randon player, Bots only, Any cheaters]

Miscellaneous (Other)

  • Pure bypass
  • Reveal spy models
  • Reveal scoreboard information.
  • Disable MOTD
  • Disable server chat messages.
  • Disable player gibs.
  • Disable player taunts.
  • Disable player cosmetics.
  • Include cosmetics from [Localplayer, Friends]
  • Remove taunt restrictions.
  • Remove kart restrictions.
  • Remove cage restrictions.
  • Avoid auto team balance.
  • No idle kick.
  • No push.
  • Auto mute bots.
  • Auto rev jump.
  • Send bot identify.
  • Anti-backstab.
  • Streamer mode.
  • Name censors[Friends only, All players]
  • Panel censors[Matchmaking, Scoreboard]
  • Infinite noisemaker.
  • Block sounds[Footstep, Noisemaker, Frying pan]
  • Anti-cheat compatibility.
  • Print server queries
  • Modes[Scan only, Always]
  • Auto record hvh matches.
  • MvM revive response[None, On medic heal, Always]
  • Chat tags [Enabled, Local player, Friends, Cheaters]
  • Chat notifications [Enabled, Cheat detections, Class changes, Votekick info, Resolver, Anti-cheat compatibility, Joins, Leaves]
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